LIGHT
3Performapal Corn
Archetype:
Odd-Eyes
ATK:
600
DEF:
1000
View:
3119
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect).
Performapal Corn — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo Enabler, Material Body
Why it scores here
Performapal Corn is a consistency tool rather than a power card. It tutors Odd-Eyes monsters reliably when summoned, providing deck stability in Odd-Eyes-adjacent builds, but does not build a board on its own or provide meaningful disruption. The weak stats (600 ATK) and reliance on another low-ATK Performapal target to activate the main effect limit its combo impact. Appearing in 12 decks across 6 archetypes—primarily Pendulum Magician (33.3%) and Odd-Eyes (25%)—confirms it fills a searchable-body role rather than being a power anchor.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Level 3 Beast-Warrior with searchable Performapal/Odd-Eyes names appears in 12 decks across 6 archetypes, most consistently in Pendulum Magician (33.3%) and Odd-Eyes (25%), with 83.3% paired with Skullcrobat Joker (verified). |
| Combo & Conversion | 55 | Tutors 1 Odd-Eyes monster when summoned, providing consistency but no board extension; zero recorded combos means combo impact is text-inferred only (inferred). |
| Resource Economy | 58 | Tutors 1 Odd-Eyes monster for roughly +1 card advantage, but requires targeting another Performapal with ≤1000 ATK and changing positions, with minimal GY refuel from the 500 LP effect (inferred). |
| Effect & Interaction | 15 | Provides no negation, removal, or opponent disruption; the GY effect gains only 500 LP, making it a utility searcher with no hand-trap or interaction capability (verified). |
| Material Utility | 62 | Functions as a clean Level 3 Xyz material in Performapal and Odd-Eyes decks; searchable name and LIGHT attribute provide synergy with the archetype's support (inferred). |
| Resilience & Flexibility | 40 | Limited to one activation per turn with no multi-turn utility; GY effect depends on other Performapals in graveyard, making it a single-use consistency tool reliant on archetype support (verified). |
| Deck-Building Efficiency | 72 | Runs at 1 copy per deck with no redundancy issues; cleanly splashable across Odd-Eyes, Performapal, and Pendulum Magician decks without locking the build (observed). |
Calculation
Weight profile: Primary role Searcher/Tutor. Intrinsic ≈ 61, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean tutoring effect for Odd-Eyes in dedicated decks
- Runs at only 1 copy (no redundancy problem)
- Fits across multiple archetype homes (Odd-Eyes, Performapal, Pendulum Magician)
- Level 3 body provides Xyz material utility
- Searchable via Performapal and Odd-Eyes card names
Weaknesses
- Extremely weak stats (600 ATK, 1000 DEF)
- Requires another Performapal target with ≤1000 ATK on field to activate main effect
- GY effect (500 LP) is nearly worthless disruption
- Only one activation per turn limits board impact
- No effect negation, removal, or hand trap capability
- Dependent on Performapal/Odd-Eyes support ecosystem to function
Counters / choke points
- Negation of this card's effect prevents the Odd-Eyes search
- Removal before Main Phase activation
- Absence of low-ATK Performapal targets on field blocks the effect
Best use
Searcher/Tutor for Odd-Eyes monsters. Decks: Odd-Eyes, Performapal, Pendulum Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Card text clearly tutors Odd-Eyes monsters once per turn when Normal or Special Summoned; Appears in 12 decks across 6 distinct archetypes (Pendulum Magician, Odd-Eyes, Salamangreat, Performapal, Silent Magician, misc); Most common in Pendulum Magician (33.3%) and Odd-Eyes (25%) homes; Top partners are Skullcrobat Joker (83.3%) and Performapal Uni (75%); Runs at 1 copy per deck (no redundancy pattern)
- Observed: Present in 12 decks with consistent 1-copy inclusion rate; Pendulum Magician runs it in 33.3% of decks (4/12); Odd-Eyes archetype includes it in 25% of decks (3/12); Paired with key Performapal and Odd-Eyes monsters in 50-83% of decks
- Inferred: As Level 3 Beast-Warrior with searchable names, serves as Xyz material for Performapal and Odd-Eyes Xyz plays; Tutoring effect provides deck consistency when drawn early; GY effect (500 LP) has minimal impact compared to other GY utilities; Position-changing cost requires another ≤1000 ATK Performapal target to maximize efficiency; Level 3 body utility even when effect is negated
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — role confirmation relies on deck evidence only No banlist token — assumed unlimited (3 copies allowed) No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 12-deck sample only Cannot verify practical combo impact or multi-turn survival rates due to zero combo evidence






